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2d6 RPG – Luck

26 November 2010 Leave a comment

Each gaming session, a player may use a number of Luck points equal to their Luck value. These points reset and are available for use each session regardless of how much in-game time has passed.

A Luck point may be used to change the roll of a single die, improve a roll or improve a static value such as Defence or damage for the duration of a single action. For each Luck point spent, the player should roll 2d6 and choose the higher value. Any number of Luck points may be spent during one action, but their use should be declared before the outcome of the action is described.

If you the player rolls a double, they can add one Experience Point to their Luck XP. Critical successes and failures don’t apply to these luck rolls.

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